ARTICLE IV: OTHER POSITIONS
Section 1. GENERAL INFORMATION
- A position is an office not listed in the Order of Precedence.
- Except where noted, the positions listed here have no age requirement.
- A person may hold multiple positions.
- All persons holding positions must be members of the kingdom.
Section 2. HEIR APPARENT
- Heir Apparent (“Prince”, “Princess”) exists to provide a position for members under the age of 18 to run for during the Crown Qualification process.
- The Heir Apparent must be under 18 years of age at the beginning of their term in office.
- The Heir Apparent should (i) assist the Regent in planning feasts, (ii) assist the Champion in conducting at least one monthly equipment check, (iii) serve as a reeve in at least two battlegames and (iv) assist the Prime Minister and Scribe in producing and distributing newsletters.
- The Heir Apparent may bestow orders with the permission of the Monarch.
- The Heir Apparent may be removed by joint agreement of the Monarch and Regent.
- The position of Heir Apparent may be left vacant.
Section 3. REEVES GUILD
- Any member who has passed the reeves test during or since the previous Month of the Crown with a score of 75% or higher is part of the Reeves Guild.
- The previous Guildmaster of Reeves is exempt from the test requirement.
- Reeves oversee and help run (“reeve”, “reeving”) battlegames and tournaments that they are not taking part in.
- While reeving, Reeves may (i) adjust teams to balance battlegames, (ii) call whether a hit on a person is valid or not, (iii) take unsafe people or equipment off the battlefield, (iv) take time off a person’s death if they died well, (v) remove a person who persistently causes problems, and (vi) declare the end of a game if play is stagnating.
- While reeving, a Reeve is responsible for (i) ensuring that the games are safe for participants and bystanders, (ii) helping participants understand the game, (iii) ensuring that the quality of play is honest and in keeping with the spirit of the rules, and (iv) making sure that play remains within a reasonable area, and (v) retrieving discarded equipment fairly.
Section 4. CAPTAIN OF THE ROYAL GUARD
- The Captain of the Royal Guard (“Captain of the Guard”) is in charge of security at all kingdom events.
- Violations of federal, state, county, city, or municipal law (“mundane law”) should be handled by contacting the proper authorities.
- In conjunction with the Champion, the Captain of the Guard shall ensure that the Monarch is properly defended.
- The Captain of the Guard shall share duties with the Champion in carrying out the policies of the Crown.
- The Captain of the Guard is appointed and dismissed at the option of the Monarch.
- The Captain of the Guard must be at least 18 years old.
Section 5. ROYAL GUARD
- The Royal Guard (“the Guard”) shall defend the Crown and assist the Captain of the Guard.
- The Monarch may appoint and dismiss the guard at will.
- There may be no more than ten members of the guard.
Section 6. REGENT’S DEFENDER
- The Regent’s Defender (“Defender”) shall defend and serve the Regent.
- The Regent may appoint and dismiss the Regent’s Defender at will.
Section 7. CIRCLE OF KNIGHTS
- The Circle of Knights shall consist of all knights who are members of Dragonspine or its sponsored chapters.
- The Circle of Knights shall elect a Guildmaster during the crown elections.
- The Guildmaster of Knights (“GMK”) is responsible for hosting meetings of the Circle of Knights.
- The Monarch may be invited to these meetings if the Monarch is not a knight.
- The Guildmaster of Knights shall conduct votes of the knights of the kingdom to determine whether candidates for knighthood have the support of the Circle of Knights.
- The Circle of Knights shall set its own standards to determine who among them may vote.
Section 8. GUILDMASTER OF SMITHS
- The Guildmaster of Smiths is responsible for running demonstrations (“demos”) of Amtgard and Dragonspine at community events such as schools, movies and Renaissance Faires.
- The Monarch should appoint an autocrat for larger functions.
- The Guildmaster of Smiths should inform the Monarch when someone should be considered for an Order of the Smith for sponsoring a minor Amtgard event, sponsoring an demo,
or for other comparable service to the kingdom.
- The Monarch may appoint and dismiss the Guildmaster of Smiths at will.
Section 9. GUILDMASTER OF GARBERS
- The Guildmaster of Garbers is responsible for taking charge of special garbing projects set forth by the Crown.
- The Guildmaster of Garbers shall help members of the kingdom learn to make their own garb.
- The Guildmaster of Garbers should inform the Crown when someone should be considered for an Order of the Garber for making especially nice garb.
- The Regent may appoint and dismiss the Guildmaster of Garbers at will.
Section 10. GUILDMASTER OF ENGINEERS
- The Guildmaster of Engineers is responsible for taking charge of special engineering projects set forth by the Crown.
- The Guildmaster of Engineers shall work in conjunction with the Champion to help members of the kingdom learn how to make safe weapons.
- The Guildmaster of Engineers should inform the Crown when someone should be considered for an Order of the Owl for making especially nice equipment.
- The Regent may appoint and dismiss the Guildmaster of Engineers at will.
Section 11. CLASS GUILDMASTERS
- The guilds of squires, pages, and artisans and all fighting classes have a Guildmaster.
- Guildmasters are responsible for (i) keeping the members of the guild following the proper rules of their class; (ii) monitoring their class and present ideas for improvement and solutions to problems to the Monarch, Guildmaster of Reeves, and the Althing; (iii) helping new people to learn to play the rules of their class; (iv) encouraging garb and equipment applicable to their class; (iv) making recommendations to the Monarch for candidates for masterhood of their class; and (v) maintaining a supply of equipment for their class for new members of the kingdom to use.
- The Guildmaster of Warriors is responsible for running fighter practice.
- Guildmaster are chosen during crown elections by all members of a guild who are dues-paid and have earned at least one credit in the guild’s class in the past six months or are a master in the guild. (See Note 1 for Guildmaster of Reeves clarification.)
- Only guild members who can vote in their guild may become the Guildmaster. (See Note 1 for Guildmaster of Reeves clarification.)
- A Guildmaster may be removed by a two-thirds vote of their guild or by joint agreement of the Monarch and Prime Minister. (See Note 1 for Guildmaster of Reeves clarification.)
Section 12. SCRIBE
- The Scribe shall keep minutes of all Althings and ensure the production of a newsletter at least once every two months.
- For each newsletter, the Scribe shall request (i) letters to the populace from all members of the Monarchy, (ii) a kingdom budget report from the Prime Minister, (iii) letters from other kingdom officials who wish to write them, and (iv) literature and contributions from the populace.
- The Scribe shall work with the Monarchy to maintain a yearly calendar of events.
- The Monarch may appoint and dismiss the Scribe at will.
Section 13. CIRCLE OF STEEL
- The Circle of Steel shall consist of representatives of all fighting companies (as defined in the Amtgard Rules of Play) with three or more members in the kingdom.
- The Circle of Steel shall organize and orchestrate all company-related activities within the kingdom.
- The Circle of Steel may elect a guildmaster during crown elections to represent their circle.
Section 14. COURT HERALD
- The Court Herald (“Herald”) is responsible for all announcements of the Crown.
- The Herald shall announce all persons coming before the Crown when court is being held.
- The Herald shall maintain records of all heraldry belonging to kingdom members, companies, and households and work with the Monarchy to protect the heraldic rights of all members.
- The Monarch may appoint and dismiss the Herald at will.
Section 15. OTHER ARTS AND SCIENCES GUILDMASTERS
- The Regent may appoint other Arts and Sciences guildmasters.
- Other guilds that may have guildmasters include, but are not limited to, Arts, Literature, Minstrels, Theatre, Gladiators and Sages.
- Guildmasters are responsible for encouraging the interest, growth, and application of their particular discipline in the kingdom.
Note 1: These clauses have been affected by amendment VIII.