Kingdom of Dragonspine

Amtgard in Las Cruces and the Southwest

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ARTICLE VI:    CROWN QUALIFICATIONS

Section 1.    GENERAL INFORMATION

  1. All candidates for the offices of Monarch, Regent, Champion, and Heir Apparent must earn a qualifying score (“qual”) in a specific number of categories in a cultural contest known as Crown Qualifications (“Crown Quals”, “quals”).
  2. Crown Qualifications will be held once every six months, one week prior to crown elections.
  3. The sponsor (“autocrat”) of Crown Qualifications shall be the highest-ranking uninvolved officer according to the Order of Precedence.
  4. The autocrat may adjudicate disputes and handle problems that arise to ensure the smooth running of Crown Qualifications.
  5. The person running Crown Qualifications shall distribute the specific requirements and information about Crown Qualifications at the kingdom midreign event.
Section 2.    MONTH OF THE CROWN

  1. The Month of the Crown is the period from when declarations of intent are due to when a new Monarch is crowned.
  2. Any person wishing to run for Monarch, Regent, Champion, or Heir Apparent must declare their intentions publicly and in writing to the Prime Minister one week prior to Crown Qualifications.
    1. A person may only declare for one of the offices of the Monarchy.
  3. The Cultural and Fighting events of Crown Qualifications shall be held the week after declarations are due.
    1. Cultural events that are difficult to hold at the regular meeting may be held at the meeting of the College of Arts and Sciences immediately preceding the week of Crown Qualifications.
    2. The autocrat of Crown Qualifications may request that literature entries be turned in a week early.
  4. Elections shall be held the week after Crown Qualifications.
    1. No dues may be collected the week of elections.
  5. A tournament consisting of all members who qualify to run for Champion shall be held during the elections.
    1. The tournament shall consist of three bouts, being short sword, short sword and shield, and double short sword.
    2. Should only one person qualify to run for Champion, that person shall fight every former Champion of any Amtgard chapter present during elections in a non-binding tournament.
  6. The Crown Coronation event shall be run by the Regent three weeks after elections.
Section 3.    QUALIFICATION REQUIREMENTS

  1. All qualifications for office must be earned in the Crown Qualifications immediately preceding elections for that office.
  2. Candidates for Monarch and Regent must pass the reeves test with a 75% or better, pass the Corpora test with a score of 70% or better, receive a qualifying score in at least seven different cultural events, and fight in at least five fighting events.
  3. Candidates for Champion must pass the reeves test with a score of 75% or better, pass the Corpora test with a score of 70% or better, receive a qualifying score in at least five different cultural events, and fight in all fighting events.
  4. Candidates for Champion must be able and willing to compete in the Champion’s Tournament on the day of elections.
  5. Candidates for Heir Apparent must meet guidelines laid down by the autocrat of Crown Qualifications.
    1. These guidelines typically including requiring candidates for Heir Apparent to pass the reeves test with a score of 75% or better, pass the Corpora test with a score of 70% or better, receive a qualifying score in at least five different cultural events, and fight in at least five fighting events.
  6. If a candidate is unable to participate in the fighting events for any reason, the Monarch may waive the fighting requirement for that candidate.
  7. Candidates for a class guildmaster position must pass the reeves test with a 75% or better.
  8. Should no candidates qualify to run for an office, that office may be filled on a pro-tem basis as per these bylaws.
Section 4.    CULTURAL EVENTS

  1. The Cultural Events are held as part of the Crown Qualifications process and shall consist of the following seven categories, each of which is broken up into individual events.
    1. Garbing, which shall be divided into individual events of (i) Fighting Garb, made for wear on the battlefield; (ii) Court Garb, made for wear during court or formal functions; (iii) Monster Garb, made for the portrayal of a monster class; and (iv) Garb Accessory, such as belts, pouches, and favors.
    2. Art, which shall be divided into individual events of (i) Flat Art, which is any two-dimensional artistic medium; (ii) 3-D Art, which is any three-dimensional artistic medium; (iii) Kit, which is anything made from a kit, such as miniatures or ceramics; (iv) Needlework, which is any embroidery, latch hook, cross-stitch, knitting, beadwork or crotchet; (v) Jewelry, which is any item made to be worn as jewelry; (vi) Photography, which is any photograph of people, places or events related to the genre of Amtgard; and (vii) Media, which is any movie, webpage, or digitally-enhanced art.
    3. Literature, which shall be divided into individual events of (i) Fiction, which shall be any fictional work; (ii) Non-Fiction, which shall be any factual work; and (iii) Poetry, which shall be any poetic work in any poetic style.
    4. Cooking, which shall be divided into individual events of (i) Main Dish, which is any food served as a main course; (ii) Side Dish, which is any food served to accompany a meal; (iii) Vintners, which is any beverage that has been fermented by a brewing or distillation process, (iv) Dessert, which is any food served primarily as a dessert; and (v) Condiment, which is any sauce, dressing, chutney, etc.
    5. Construction, which shall be divided into individual events of (i) Weapon, any weapon that is legal for Amtgard use; (ii) Unique Weapon, any unique or unusual weapon made in the manner of Amtgard weapons, but does not have to be legal for Amtgard use; (iii) Shield, which is any shield, buckler, or madu that is legal for Amtgard use; (iv) Armor, made for use on the battlefield; (v) Banner, which is any banner; (vi) Active Construction, which is any equipment not already covered by another event that is made for battlefield use, such as siege weaponry; and (vii) Passive Construction, which is any item not covered by another event that is not made for battlefield use, such as chests, furniture, or pavilions.
    6. Bardic, which shall be divided into individual events of (i) Singing, with or without accompaniment; (ii) Instrumental Music, which is any musical performance on a musical instrument; (iii) Dance, which is any dancing; and (iv) Recitation, of any story, poetry, comedy, drama, etc.
    7. Rose, which is any entry made and donated to the kingdom.
  2. All entries (or “items”) except cooking must be related in some way to Amtgard or the related genres.
  3. All cooking entries should be made primarily from scratch and should include enough so that all judges can get an adequate taste of the entry.
  4. All entries must be signed in within the time constraints set forth by the autocrat of Crown Qualifications.
  5. Individual entries must be at least 85% the work of the person entering them.
  6. Joint entries will be allowed provided that each entrant shared significantly in the work of producing the entry in question.
  7. A entry is considered to have received a qualifying score if it receives an average score of 3.0 from the judges.
  8. Only one qualification may be received per contestant from each event.
  9. No item may be entered in more than one event.
  10. Items entered in an inappropriate event may be moved to another event by the autocrat of Crown Qualifications with the permission of the entrant.
  11. Should a vintners category take place, it shall be judged at a different time and location than the other cultural events unless the location used permits alcohol.
    1. All judges for the vintners event must be at least 21 years of age.
  12. A strategic gaming category may also be held, including but not limited to games such as chess, pente, and so on.
    1. The winner of each strategic gaming category shall receive an extra cultural qualification provided that at least three people participated in the event.
    2. The second-place entrant of each strategic gaming category shall receive an extra cultural qualification provided that at least five people participated in the event.
    3. A qualification earned from strategic gaming does not count towards becoming Arts and Sciences champion.
  13. An Arts and Sciences Champion shall be determined by taking the seven best events for each contestant and averaging the scores.
    1. A contestant must enter at least seven different Cultural Events to be qualified to become the Arts and Sciences Champion.
  14. The Monarch and Regent should consider granting Orders of the Dragon, Owl and Garber for outstanding entries in the Cultural Events.
Section 5.    JUDGING

  1. Each entry in the Cultural Events of Crown Qualifications will be judged by a panel of five judges appointed by the autocrat of Crown Qualifications.
  2. All entries will be scored in increments of .1 on a scale of 1.0 to 5.0 by each judge, with 3.0 being a qualifying score and 5.0 being a perfect score.
  3. The score for each entry shall be determined by averaging the scores given by the judges after dropping the highest and lowest score.
  4. All judges are expected to be unbiased and impartial.
  5. Entries shall be judged on their own merits and not in comparison to the other entries.
Section 6.    FIGHTING EVENTS

  1. The Fighting Events (“Warmaster”) are held as part of the Crown Qualifications process and shall consist of six of the following eight tournaments using (i) single short weapon, (ii) double short weapon, (iii) short weapon and shield, (iv) any of reach, spear, staff, or pole-arm (v) single dagger, (vi) open weapon, with a limitation of only a single item in each hand, (vii) two-man team, and (viii) hinged weapon and shield.
  2. All events shall be held on the same day as the Crown Qualifications Cultural Events.
  3. All combatants must be signed in within the time constraints set forth by the autocrat of Crown Qualifications.
  4. The overall winner of the Fighting Events shall be a Warmaster.
    1. The Warmaster is normally determined by giving five points for first place in an event, three points for second, one point for third, and half a point for each individual win, with the Warmaster being the combatant with the most points. (See Note 1.)

Notes

Note 1: This clause has been affected by amendment IX.